Berries & Blades

NOT the Leonard Maltin Game - Part 2

Episode Summary

Are you up for another videogame-guessing showdown? This time we visit games from 2017, 2020, 2014, 2009, 1985, and the 1930s. Join us for another round of NOT the Leonard Maltin Game.

Episode Notes

Are you up for another videogame-guessing showdown? This time we visit games from 2017, 2020, 2014, 2009, 1985, and the 1930s. Join us for another round of NOT the Leonard Maltin Game.

In this episode, we revisit a guessing game called NOT the Leonard Maltin Game—inspired by The Leonard Maltin Game from Doug Benson's podcast called Doug Loves Movies. In short, each of us chooses a game and reads a maximum of ten clues for it. From least to most helpful, the other two co-hosts try to name the game with as few clues as possible. Also, I think we're getting better at it! We're limiting the spoilers here, but buried in the episode, Joseph—a pro gamer—guesses correctly with ZERO clues AGAIN, Taylor chooses the most obvious game he possibly could, and Willie pulls off an upset. Spoiler Alert: we might change the game's name to The Leonard Nimoy Game. Listen to find out why, lol. 

Here's the full transcript for this episode.

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Episode Transcription

00:00:00

[Alienated by ELFL plays in background]

Taylor: So you said 2009 was when it went into early release?

Willie: Yeah, early access basically, yeah.

Taylor: So if I'm, if I'm understanding this, this article that I'm reading correctly, the article is from 2020, and they estimated that between 2016 and 2020, the overall, can this be real? It says Minecraft played for around 68 million years.

[laughing] Total [Willie laughing] of time. Like, it's combining all the-

Joseph: Oh.

Taylor: All the combined player times.

Joseph: Oh my gosh.

Taylor: Yeah. [laughs]

Willie: I know it's one of the most successful games that has ever existed. The number of people who have bought the game is something ridiculous. So like, that doesn't, that's still a huge number and surprises me that number, but it's kind of like on par, I think, with other things I've heard about it.

Joseph: Did you say 68 million?

Taylor: 68 million years is what the amount-

Joseph: Oh my gosh, dude.

Taylor: They said from June 6th, uh, of 2016 to February 2017, 40 million players were playing an average of 5.84 hours a day, 30 days uh, a month, eight months out of the year and it equals 56 billion hours. [laughs]

[Alienated by ELFL fades out]

[Intro theme plays - Tiger Tracks by Lexica]

00:01:32

Joseph: What is up? Welcome to Berries and Blades. Thanks for tuning in for a casual conversation about video games. My name is Joseph and I'm here with my friends Willie and Taylor and we're just three guys wondering which character from Lies of P should be added to Street Fighter 6. But, I digress.

So how's it going?

Taylor: Uh, my vote is for Geppetto. I feel like he would fit right in with the cast of Street Fighter 6.

Joseph: G-Pedo.

Taylor: Yep. G-Pedo. He's ready to fight and or get creepy at any given moment.

Joseph: G-Pedo getting his creep on.

Taylor: Yeah.

Willie: I feel like you gotta start with Geppetto's puppet, right? Like that's the obvious one.

Joseph: That would be badass.

Willie: I was trying to think of like a slightly larger character.

Joseph: Mm hmm.

Willie: Like a Zangief style sort of character.

Joseph: Mm.

Taylor: Hmm.

Willie: But maybe you do like one of the mad clowns or something.

Joseph: Yeah.

Willie: But it's like, are they, do they take up too much screen for that? Could you do it in a way that makes sense?

Joseph: That would be interesting to see how they treated the scale for mad clown.

Taylor: Yeah-

Willie: Yeah.

Taylor: -that would feel like, um, the Marvel vs. Capcom games, right? Where you have a Sentinel or something massive.

Joseph: Mm-hmm. I didn't really go down the road of enemies, but there's probably a lot of fucking good ones.

Taylor: Yeah.

Joseph: I think if I had to choose one, uh, I think it's a hard decision, but I think Arlecchino, man.

Willie: Oh, yeah.

Joseph: That fuckin just psychopath, I think would be sick in Street Fighter.

Willie: Does Street Fighter, do they have... they obviously have like, their powers and stuff that they have, but does anybody have weapons in that game? I don't even watch it enough to remember.

Taylor: Street Fighter?

Joseph: I think JP has like a staff, and he like shoots magic out of it and stuff.

Willie: Oh yeah, yeah, he's got like a cane or something, right?

Joseph: Outside of that, I don't know if there's a ton of weapons though.

Willie: Because I feel like Arlecchino would need, need some sort of weapon.

Joseph: Fucking, just a phone dude? It's a, just a handset?

Willie: Yeah, that would be a good one for sure.

Joseph: Who did you say, Taylor? Or, or did you?

Taylor: Yeah, I, I mean, my choice was, uh, Geppetto.

Joseph: Oh, right, right, right.

Taylor: G-Pedo.

Joseph: I think that would be a good looking character.

Taylor: Well, and also, um, he could, he could like have a little summon where he calls in Pinocchio to pop in-

Joseph: Mm.

Taylor: Do some damage real quick.

Joseph: Dude, he rips out your, uh, that's more of a Mortal Kombat thing. [all laugh]

Taylor: Yeah, yeah, that would go very well there though.

Willie: He would look like a JP character, I think, in the game, you know?

Joseph: Yeah, that's why I didn't want to choose him, because he has some, like, similar vibes.

Taylor: Yeah.

Willie: It would be a good skin. I think for that. And I think it would be a different fighting style, but he would have a, I think he would have a cane or like he would be dressed like he was in the original trailer, like full on, like trench coat.

Joseph: Yeah, that could be badass. I think he's a good looking character. Like the way he's rendered in Lies of P. Like, I think he looks great. That got me thinking. What if there was... Geppetto was in Mortal Kombat and his fatality was to rip out your fucking puppet heart.

Taylor: Ooh.

Joseph: Rip out your heart and then put it in the puppet.

Taylor: Have the Nameless Puppet come do it for him.

Joseph: Yeah.

Taylor: Like he's controlling it.

Joseph: Or he brings in a Nameless Puppet and it's like on the puppet strings.

Taylor: Oh yeah.

Joseph: I mean the Nameless Puppet did fucking fatality us. A lot of fucking times.

Taylor: A lot. Too many times, some might say.

Joseph: Basically any of those moves could be turned into fatalities.

Taylor: Bringing back some trauma for me right now. I'm not, I don't like it.

Joseph: Oh.

Taylor: So we're supposed to see some DLC for that game this year? Is that right, or?

Joseph: June, I think. Was it June? Or am I thinking of something else?

Willie: No, you're thinking Elden Ring, I think, right now.

Joseph: Oh, yeah, yeah.

Taylor: Ah.

Willie: I think we still don't know.

Taylor: Okay.

Joseph: Oh, it was, I think, the second half of fall, of 2024, I think is what was.

Willie: Yeah, that's what we, that's what we know. Just from like their earnings report or whatever.

Taylor: I'm calling it Dorothy, Red Shoes. In October.

Joseph: Dude, put [Willie chuckles] Dorothy in Street Fighter 6? That'd be great. I mean, Sophia would be cool too. Like any of the, any of the women in Lies of P, like, uh, Lady Antonia, that would be sick.

Taylor: Ooh, yeah.

Willie: Yeah, that was what I was thinking about a second ago.

Joseph: There's a piano, like, on the stage design that's an interactable or something.

Willie: If she really is a former-

Joseph: Mm.

Willie: -sweeper or whatever, she's the legendary hunter or whatever.

Joseph: Yeah. What was the name for those? The sweepers and the...

Willie: I can't even remember. I was thinking about sweepers and bastards-

Joseph: Geez.

Willie: -and then I can't even remember the other name. Those are the types of something. [chuckles]

Taylor: She would definitely throw her, a throwable would be a, um, a gold record.

Joseph: Yeah.

Taylor: And when you, when you throw it, it just starts playing "close your...". And then hits them.

[Willie chuckles]

Joseph: Aw sick..

Taylor: Like a little saw blade. [Joseph and Willie laugh]

Yeah. See, we should be developing games.

Joseph: That would be great, dude.

Taylor: We're, we're in the wrong business.

Joseph: My wild card selection would be Test Subject 826-

Willie: Mm.

Joseph: -to put in Street Fighter 6.

Willie: I was gonna say, uh, The Hound. That's his name, right?

Joseph: Oh, yeah. Alidoro.

Willie: Alidoro.

Joseph: Yeah, that would be rad.

Willie: That would be a good one.

Joseph: Gemini, man. How would you pull that off?

Willie: I mean, his former human self that he was.

Joseph: Yeah, that'd be great. I mean, it's like combination, right? Like he's sometimes in the lamp, and then he comes in, in the lamp, and then he, I don't know, genies his way out of the lamp, and then you-

Taylor: Oh-

Joseph: -fight him as a human character.

Taylor: -that'd be a great intro. [Willie chuckles] He like, comes, uh, the lamp is just almost like thrown in from the side-

Joseph: Kinda rolls in.

Taylor: And it just goes clink, clink, clink, yeah. [laughs]

That would be

Willie: Stalker, I don't know why I couldn't think of it.

Joseph: Stalker, yes, thanks.

Taylor: Mm.

Joseph: That was gonna bug me. Okay, cool, yeah, I think, man, so many of those characters would be amazing in a crossover like that.

Willie: Yeah, I wanna know, nothing else developed from that, right? No one ever-

Joseph: I haven't even looked or heard.

Willie: No one ever said anything else?

Joseph: Not to my knowledge.

Taylor: Maybe they just need to have their own fighting game. That's all characters from Lies of P.

Joseph: Maybe after they have like four games.

Taylor: Yeah, get bored. Decide to completely change it up.

Joseph: Go straight PvP. PvP in the Lies of P universe.

Taylor: Lies of PVP. [laughs]

Willie: Has anyone touched Lies of P recently? Did y'all try out the Wo Long Glaive?

Joseph: No.

Willie: That thing is so good.

Joseph: Aw shit.

Willie: It's ridiculously good.

Taylor: Is it play through again, good?

Willie: I mean, I started a new play through.

Joseph: New new game plus two, two.

Willie: I don't know if I'm going to like-

Taylor: Ooh.

Willie: -keep going.

Joseph: New game plus 22?

Willie: No, actually, I just started, like, a completely fresh one, cause I-

Joseph: Oh, nice. You get it from the beginning?

Willie: Yeah, because it's just one of those, like, extras.

Joseph: Mm. okay.

Willie: So like, the Rudolph ears or whatever, and the top hats and all that stuff, it's just in your bag.

Joseph: This is how long it's been since I played.

Taylor: Hmm.

Joseph: I have not even updated the game to get those, like, glasses and accessories and stuff.

Willie: Yeah.

Taylor: Neither have I. I'm just waiting for some more adventure to come out before I even mess with it.

Joseph: Word.

Willie: Yeah.

00:07:57

Joseph: All right, today we're bringing back the game we play tested in episode 15. It's called the Not The Leonard Maltin Game and it's inspired by The Leonard Maltin Game that Doug Benson plays on his podcast called Doug Loves Movies.

In short, two of us will go head to head and try to guess the name of a game with the fewest number of clues possible. So one of us will choose a game and read a maximum of 10 clues taken from written reviews for that game. The clues are arranged from least revealing to most revealing, and the other two of us will wager on the number of clues we think it'll take each of us to guess the game.

There's also a way to steal a point, but we'll remember how to do that later, I think, because I couldn't remember. Okay, Willie, you ran this game for the first time, and probably remember more of the clues than we do. Do you want to kick things off?

Willie: Yeah, I'll also try to remember. I'm glad you recapped some of that so I don't have to.

Joseph: Yeah, I hope it makes sense because [chuckles] I wrote it like the [Willie chuckles] other day and I never even went back to it.

Willie: No, I think it, I think it works. And I also think if you're listening to this and want to go get a more detailed, but maybe still kind of all over the place explanation, you can go to episode 15, like Joey said, listen to that one.

We'll kick this game off by, I'll... giving you a choice between two years and, uh, let you know sort of the consoles that these games released on so you can sort of narrow down the choices of the infinite number of games that this might be about.

Joseph: And Taylor's choosing, right?

Willie: Yeah. Taylor's going to choose for this first one and then we'll just get to the tiebreaker when we get to the tiebreaker.

Joseph: Yeah. If we get to a tie.

Willie: Yeah.

Joseph: Yeah. That sounds good.

Willie: Or like steal a point too is what I meant actually. If we get to a point where we need to steal a point, we'll, we'll talk through that. Okay. Your choice, Taylor, is between a game that released in early access in 2017 on Mac OS, PlayStation 4, Windows, and Xbox One, or a game that released in 2014 on PlayStation 4, Windows, and Xbox One.

Taylor: Hmm, I'm going to take the 2017 because my memory ain't what it used to be.

Willie: Okay.

Taylor: I don't think, I can't remember.

Willie: All right, cool. Uh, so now you two are going to take turns bidding. There are 10 clues for this. Remember, you say 10, you're going to get all 10 clues. Last time we had this issue where you were like, Oh, four.

And then no one got points right off the bat because no one could do it in four-

Taylor: Hmm.

Willie: But feel free to bet however you want. We will get to read more clues. You will get more clues to get the point, where someone can steal the point and we'll go back and forth with that. So basically you betting is you getting first pick.

I guess technically you could be like, Oh, I want one and then just get first pick if you really want to do that. But, uh... not gonna be very much fun.

Joseph: [chuckles] We clearly need [Taylor laughs] to finesse these rules even further.

Taylor: I only want three words of the first line.

Willie: Yeah, yeah.

Joseph: Yeah. [Willie laughs]

Willie: So Taylor, you start the bidding and-

Taylor: Okay.

Willie: -then Joey will get to bid down if he wants.

Taylor: Okay. I'm...

Willie: Oh, I will tell you more. So, you know, more. to start bidding. Um, so released in early access in 2017, like I said, initially on Mac OS, PlayStation 4, Xbox One, and Windows. It is a game that is rated T for Teen. IMDB listed it as action, adventure, and comedy, and also listed as a tactical third person shooter.

Joseph: Mm.

Taylor: Hmm. Okay. I'm going to go with, I'm going to do six on this one. I'm going to try six.

Joseph: Maybe the wagering is just bragging rights.

Taylor: Yeah.

Willie: I mean, it's also getting first pick, right?

Joseph: Yeah, the person who chooses fewer number goes first, but it's mostly for that and bragging rights.

Taylor: Yeah.

Joseph: Did you say six?

Taylor: Yeah.

Willie: He said six. Yeah.

Joseph: I'll try five.

Taylor: You jeopardy playing son of a... okay.

Joseph: That's like, uh, The Price Is Right.

Taylor: Oh, Price Is Right. Sorry.

Joseph: I just Price is Right-ed you.

Taylor: But also you, uh, jeopardy playing son of a... yeah.

Willie: So do you want him to name it or are you going to go lower?

Joseph: That's on you, Taylor.

Taylor: Uh, yeah. Yeah, I'm good with that.

Willie: What? Which one?

Joseph: You gonna let me name it?

Taylor: Yeah, you name it.

Joseph: Okay.

00:11:58

Willie: Alright, so you said five?

Joseph: I said five.

Willie: Alright. So until we get to five, which I'll tell you, you can, you can name it any time if you want, but obviously you get five clues, so probably want to hear all of them. Alright, one is, it's a chaotic and fun system that makes fights a little more complicated. Two is, [chuckles] emotes, a chat wheel, and inventory menu are assigned to the D buttons.

Joseph: Oh no, too many games.

Willie: Three is, these changes mean that the meta is in a state of constant flux, which may rile competitive players, but it keeps millions checking in on a regular basis to see what has changed.

Taylor: Mm.

Willie: Four is, A second key component of blank's satisfying combat loop is in the shooting mechanics themselves.

And then five is, 100 players parachute [Taylor laughs] onto a large island and scramble to find weapons and resources.

Taylor: That helps.

Joseph: Yeah, but not me. Comedy?

Willie: You want'em again real quick? I can tell you.

Taylor: Mm-hmm.

Joseph: Um, maybe four and five.

Willie: Okay, so, I stripped the name from this one, which is why it reads a little weird, but uh, a second key component of blank's satisfying combat loop is in the shooting mechanics themselves.

And five is, so 100 players parachute onto a large island and scramble to find weapons and resources.

Joseph: Wait, is it PUBG?

Willie: Is that your final answer?

Joseph: That's my final answer.

Taylor: He's asking. [laughing] He just wants [Joseph chuckles] you to confirm yes or no before he answers.

Joseph: Yeah, is it, yes or no, and then I'll...

Taylor: Yeah, for sure. Yeah, That was just a play answer.

Joseph: Yeah, that's going to be my final answer.

Willie: Taylor, do you have a guess?

Taylor: I do. I definitely have a guess and it's not that stupid, awful.

Willie: Is it different than his?

Taylor: Yeah, that's a dumb guess.

Willie: What do you got?

Taylor: That's real fucking dumb. Uh, my guess is going to be Fortnite.

Joseph: You parachute in, in Fortnite?

Taylor: Yeah.

Willie: Taylor is correct.

Taylor: Boom! Son.

Willie: So he gets to steal that point.

Taylor: Blew you up.

Joseph: Damn.

Taylor: Sorry, buddy.

Joseph: Man, Fortnite. I almost blurted Fortnite out before he even got through like-

Taylor: Yeah, oh man.

Joseph: -the third clue because you said comedy-

Willie: Yeah.

Joseph: -and I was like, Oh yeah, I guess I should have, I should have remembered the comedy part when I guessed PUBG.

Taylor: Oh yeah.

Willie: Yeah.

Taylor: Yeah, that was, that was what eliminated PUBG for me, was-

Joseph: Yeah.

Taylor: -I thought to myself, there's no comedy happening in that game.

Joseph: Well, I haven't played either of those games, so...

Taylor: Other than how bad I am, that is hilarious.

Willie: I figured you'd played neither, but they're both like fairly popular, so it would make sense. So I'll go through these rest real fast. Uh, six is. You get just five slots, so you're forced to balance your arsenal of guns with your need for healing or explosives to deal with enemy structures. Which, the clue there is, mostly the structures part, but also limited.

Joseph: Mm.

Willie: And then, thankfully, unlike other battle royale games, like PlayerUnknown's Battlegrounds, where an unlucky circle could leave getting out of the encroaching circle almost impossible, Fortnite's map is at least small enough, relative to PUBG's that even if you have to run across the entire island to get to the safety of the randomly centered eye of the storm, you run very little risk of being killed by the collapsing border.

If I was going to read that one during the game, I would not have said any of those names.

Joseph: Okay, that's all I was about to ask. That sounds like clue number 10.

Taylor: Yeah.

Willie: No, whether you're playing on a PC, Nintendo Switch or your mobile device, the game not only looks great, but plays well, too, perhaps entirely fitting, given that Epic are the creators of the unreal engine, a suite of tools for game developers.

Joseph: Does it really look okay on Switch? [Willie and Joseph chuckle]

Taylor: Yeah, I'm curious.

Willie: Yeah. Number nine is, a big part of this new battle pass are Fortbytes, a new collectible that takes a little more work.

Joseph: Mm.

Willie: I didn't know there was anything called Fortbytes.

Joseph: That would have been a dead giveaway for sure. [Willie chuckles]

Willie: Yeah. Uh, and then 10 is, there's reason that Fortnite is arguably the biggest game of the last decade. Its influence can be felt throughout pop culture as a whole because it walks the line of accessibility and that competitive spirit that many enjoy so much.

Joseph: Not bad, Taylor. That's a good start.

Taylor: Thank you. Thank you.

Joseph: Good on, uh,

Taylor: I just figured I'd dominate.

Joseph: Fort, Fort, Fortbytes.

Taylor: Yeah. FortBytes.

Joseph: FortBytes.

Willie: The other interesting thing I didn't say I forgot was, uh, it entered early access in 2017, which I remember cause I got it then, but then also the full release was in 2020.

Joseph: Mm.

Willie: So it actually hasn't even really-

Joseph: Wow.

Willie: -been around in full that long. It's just been huge.

Joseph: I don't think I ever knew it was like an early access game.

Willie: Yeah, because they had that other version, Taylor. Do you remember? I think we played together. Maybe, maybe you could play together though, like, was it Fortnite: Save The World or something similar to that?

I can't remember the title. I did look it up, but now I can't remember.

Joseph: I think it was called Zortnite. [Joseph and Willie chuckle]

Taylor: [blows raspberry] Zortnite.

Willie: So the thing is, the game is actually called Fortnite: Battle Royale. I was just lenient with the title.

Taylor: Yeah.

Willie: Because there's also Fortnite: Save The World or something like that.

Joseph: Oh, no points. No points.

Willie: Do you like- [chuckles]

[Taylor chuckles]

Joseph: The zombie one that's the one they call Zortnight with a Z. [laughs]

Taylor: That makes sense. That probably checks out.

00:17:03

Willie: We're trying something different this time. We're all gonna take turns hosting so that, uh, we can all have a chance to guess and get some points. Taylor, you're gonna go up next with your game.

Taylor: Okay. I am just taking some final... moving some things around a little bit.

I, I didn't have the order of mine, perfect, so I'm just fixing that now.

Willie: Yeah, it is hard to know what order is right and what gives shit away too quickly.

Taylor: Yes, exactly.

Joseph: I'm gonna make a guess before he even gives out any information.

Taylor: I hate you.

Joseph: I think it's Prey.

[Willie chuckles]

It's Prey from 2017 [Taylor laughs]

Willie: If we're just putting guesses up, I'm just gonna say it's, it's Yakuza: Like A Dragon.

Taylor: It would never be that. It would never be that. [Willie chuckles] Almost done. I gotta move one down. Okay, so...

Willie: I guess, uh, what console is it released on and what year?

Taylor: This one was released in 2020 and came out on PS4, PS5, Xbox One, Xbox Series X and or S.

Willie: Sorry, what was the year.

Taylor: -and it had a rating of mature-

Joseph: 2020.

Taylor: -it was uh, 2020,

Willie: 2020

Taylor: The genre on this one, and do we read genre? Is that...

Willie: Yeah, you can,

Taylor: Okay.

Willie: Since we're not betting.

Taylor: Okay.

Willie: We're not like picking a topic.

Taylor: This is, uh, action, adventure, comedy, crime, drama. Also an Action RPG on Metacritic.

Joseph: Sounds like Yakuza right up, straight up.

Taylor: Shh. That's crazy, [Willie chuckles] dude. I don't even like those games.

Joseph: You said Mature? Rated M for Mature?

Taylor: Yeah, Mature. Yeah, y'all are not gonna get this one, for sure.

Willie: Alright.

Joseph: Okay.

Willie: Joey, do you want to start the bidding or do you want me to start the bidding?

Joseph: I'll start the bidding with Five.

Taylor: Okay. So let's start with quote number one.

Joseph: Wait, are you going to bid Willie?

Willie: Wait.

Taylor: Oh, wait. Yeah, sorry.

Willie: Yeah. That seems like a lot. I'm going to go four.

Taylor: It's probably smart. It's probably a good move-

Joseph: I'll let Willie guess.

Taylor: -until it's not. [Willie chuckles] Okay. All right. So Willie step into the cube of questioning or answering. All right, so quote one from the 2020 review is an entirely new cast of characters in a sprawling Yokohama setting [chuckles] combined to enhance a story that while entertainingly bombastic throughout, doesn't really stray too far from the types of complex criminal conspiracies and preposterous plot twists that have become the standard for almost every mainline blank game and spin off to date. Alright, you ready for number two?

Willie: Yep.

Taylor: Blank ultimately takes some bold steps in a new direction for the series, but neglects to completely maintain its balance. I don't totally agree with that, but it's a quote.

[Willie chuckles]

Number three. Luckily, your own Fabulous Four have no shortage of spectacular moves at their disposal, and the combinations in which you employ them is what gives this new brand of blank combat a far more strategic edge than ever before. Number four, you'll battle the likes of scissor twirling hairstylists, mop toting janitors, and lubed up perverts, teaming up to form [Willie chuckles] killer squads that appear just as likely to crash a costume party as they are to smash your face in. All right.

Willie: That was four, right?

Taylor: Yep. Yep.

Joseph: Lubed up pervs. Wow.

Taylor: Lubed up pervs. Yeah. There's a lot of games that have those. That's why I chose this is...

Joseph: Nice.

Taylor: Because it's, you know, there's a lot, if you think-

Willie: Yeah.

Taylor: -back to every lubed up perv you've seen, you're going to say, Whoa, that's a lot of games.

Willie: I think I have to go with my pre guess.

Taylor: Hmm. Hmm.

Willie: Cause that was that one Yakuza: Like A Dragon.

Taylor: That is correct. That's absolutely correct. I, this one, I knew it was going to be easy, but I wanted to, because the, the review of it was ridiculous. [Joseph laughs]

Willie: [chuckles] Yeah. What else we got in there? [laughing]

Taylor: All right. So no, number five. Jobs allows you to change the class of each character in order to tailor their skills set, or their skill set to your ideal play style. But the problem is that these jobs aren't particularly well defined at a glance, so that one was just a gimme. Or, or like, just a, a tricker. Uh, the next one, the first time I witnessed a trench coat wearing degenerate suddenly flashing his private parts at one of my fighters, let's just say the target wasn't the only one stunned into silence.

There was a lot of flashing in that game. [Willie chuckles] But I will say that they have, uh, trousers on, underwear, tighty whities. So the other ones are more just, uh, pretty basic. They were pretty basic. I didn't have too much time to throw this together.

I'm looking through to see if any of them were funny, but I feel like that was probably the funniest one.

Joseph: Got it.

Taylor: Yeah.

Joseph: Okay. So Yakuza: Like a Dragon.

Taylor: Yeah.

Joseph: I think Willie could have guessed it on the first, the first clue.

Taylor: Maybe that, that first one was pretty, um, it was a lot of information in there. So maybe.

Joseph: All right, all right.

Taylor: I knew lubed up perverts was going to give it away. [Joseph laughs]

Joseph: I didn't know [Willie chuckles] that about the game, but it combined with all that other stuff. And then.

Taylor: I think that anybody, whether they were going to play it or not, they should at least go find some sort of page that shows all of the most ridiculous characters from that game.

We should, we should probably do that now, in fact, [Joseph and Willie laugh] if there's one. Let me see here, so Yakuza: Like A Dragon. Most ridiculous characters.

00:22:23

Joseph: Okay, okay. While Taylor's doing that Uh, okay. So this time I give y'all choice, right?

Willie: Yeah, you'll give us a choice and, um...

Joseph: Who do I give the choice? Do I pick?

Willie: That's a good question.

Joseph: Maybe Willie, I'll give you the choice.

Taylor: Yeah.

Willie: Okay.

Joseph: I'm going to throw in all three of these. Choose between these three.

Willie: Okay.

Joseph: You can either choose 1985. It's an arcade cabinet. 2014 released on Xbox One, PS4, and PC, or 2017 released on PC and Xbox One.

Willie: 2017 is Xbox One and PC. What was the 2014 one?

Joseph: Xbox One, PS4, PC. Or we can go all the way back to 1985.

Willie: I'm tempted to go all the way back there just because. Just because.

Taylor: Yeah.

Willie: But, um

Joseph: Go with your heart.

Willie: Let's go with the 2014 release.

Joseph: 2014.

Willie: Because I'm like, not that confident about it.

Joseph: Okay. Originally released on Xbox One, PS4, and PC.

Taylor: Hmm.

Joseph: It is an open world action game, according, I think, to Metacritic. Might be able to call it an action adventure game, but it's definitely in that, in that world. And it's rated M for Mature.

Willie: Mm hmm.

Joseph: Open up the bidding. Willie, what do you bid?

Willie: I'm a little more confident now, I think.

Joseph: Oh.

Taylor: Hmm.

Joseph: I'm still, I'm going to go big still, just let Taylor get a chance to bid me down if he wants.

Willie: I'm just going to say seven.

Joseph: Seven.

Taylor: I like that. Yeah, I'm going to go with five. I'm going to really cut Willie at the knees.

Willie: I'm going to go, I have a chance to win here so I got to go four.

Joseph: Four. Okay. Taylor?

Taylor: Uh, what's that? [laughs]

Willie: Do you want to go less than four?

Taylor: No, no, no. I'm going to stay with five.

Joseph: Okay. [laughs] Yeah, that's me.

Taylor: Willie's, yeah, Willie's still on his. [Joseph and Taylor laugh] It's like, I did the thing. I did the thing.

Joseph: All right. To recap. Man, I almost said the name. Fuck.

Taylor: Oh!

Joseph: 2014. [Willie and Joseph laugh]

Taylor: That'd been nice. That'd been good for Willie.

Joseph: Yeah, 2014 on Xbox One, PS4, PC, Open World Action, rated M for Mature. Clue number one, weapon selection is limited to three, all of which you gain from the start.

Willie: Okay.

Joseph: Clue number two, this is not a fairytale epic quest, but a bloody journey of hunting and killing. Number three, the savage combat and satisfying stealth are just the means to exacting your ultimate revenge. Number four, death is more common here than the healing herbs that sometimes arise from the decayed soil How am I am I doing five?

Willie: Four.

Joseph: Okay, that's four. Yep.

Willie: Uh I'm gonna go Middle-Earth: Shadow of Mordor.

Joseph: You got it, man.

Taylor: Oh, yeah that I wasn't thinking of that one, but that makes sense.

Joseph: What gave it to you.

Willie: Uh, [chuckles] when I prepared for this, that's one I also prepared.

Joseph: Oh, fuck. [Joseph and Taylor laughing]

Taylor: That'll do it.

Joseph: You're like, 2024 and open world action, huh? [Willie laughs]

Taylor: Wow, hmm.

Willie: Yeah, so I just, I remembered that and I was like, oh yeah, that's probably that.

Joseph: Well, yeah, I'd say that's feeling pretty fucking confident.

Taylor: Yeah.

Joseph: Taylor, you just got fucking worked, bro.

Taylor: I did. I did. I feel, feels good. Feels good. Going to Disneyland.

Joseph: Let me quickly go through the rest of these. Number five, it is understandable that the world has been ravaged, but that's not much of an excuse for the barren nature of it.

You get the feeling that you're one of the last men on earth and not in a good heroic ascension kind of way. Number six, sword combat feels pretty much just as good as brawling does in Batman, which is to say it's amazing. Building up hit streaks to power up lethal takedowns is a bit more forgiving, in that you're almost never locked into an animation.

Seven, your sword meets the leader's. The camera zooms in and the enemy taunts you with howls and hisses that expose his situational awareness. Number eight. The wraith's identity has been previously revealed, but I'd prefer not to disclose it here. The murky flashbacks that depict his past deeds are all the more powerful when you've denied yourself the spoiler.

Number nine, there are a couple of memorable new characters, particularly Ratbag, the comic relief, who guides you through the process of infiltrating the enemy army. And number ten, what would have otherwise been a competent sandbox game with solid combat mechanics and an interesting twist on a known fantasy world is elevated by the Nemesis system.

00:26:47

Joseph: So my, my, I think in all three of my games, the 10th clue still doesn't have the name of the game, but Nemesis, I feel like if y'all heard that, you're like, Oh fuck. Definitely.

Taylor: Yeah. They, they made that system and they got super famous. That was a lot of fun. I loved those games.

Willie: I need to go back and finish both of those.

Joseph: I didn't finish the second one. When I was coming up with stuff to say about this one, there were a lot of people that didn't think it was as great as I did, which I thought was surprising.

Taylor: I think that Batman combat system for one is a major, it's a, either people love it or hate it. That's mostly what I heard about the combat system.

Joseph: How can you hate that, dude?

Taylor: Some people aren't good at getting that rhythm. The same reason some people don't like a rhythm game or something is because it's really hard for them to hit the button and be patient with it. Some people want to just tap the button over and over and over super fast. And if you're doing it that way, then you're not taking advantage of a large part of the game.

And you're probably, it probably makes it a lot more difficult too.

Joseph: Mm hmm.

Taylor: Because you're building up all those combos that help you build up your powers and take out powerful enemies real quick.

Joseph: Mm hmm, mm hmm.

Taylor: It could get super annoying if you weren't good at that.

Joseph: Yeah.

Taylor: But also the climbing and everything is very, very much like Assassin's Creed. And I think that there's a lot of people that don't like that kind of climbing as well.

Joseph: It definitely gets a lot of hate from just like ripping from the Arkham games and Assassin's Creed. So a lot of people are saying that, like this is a ripoff and stuff like that.

Willie: Yeah, I had seen, literally I had thought about one of those quotes that you, you said number eight, I think in your list.

I almost-

Joseph: The Wraith

Willie: -did that one, the one about the Wraith. I almost put that one in here.

Joseph: Yeah, that probably came from Metacritic. I don't know for sure, but I feel like that.

Willie: I don't think it did. I think it was either an IGN review or a Rock Paper Shotgun maybe. I don't remember, but I definitely read that, that review.

Joseph: Mm-hmm.

Willie: The first one that I had for that was, uh, the game makes all its big mistakes and they're very big mistakes in the first hour. [Joseph and Taylor laugh]

Taylor: Wow.

Joseph: Damn, that's fucking brutal.

Willie: Yeah.

Taylor: They came out of the gate falling down.

Joseph: Did we want to, so Willie wins, right? You got two points.

Taylor: Yeah.

Willie: I got two points. I already got two points, but let's, I still got two more games. If, uh-

Joseph: Me too.

Willie: -y'all want a chance to catch up?

Taylor: Hell yeah. Yeah, let's check them out.

Joseph: Let's see if we can do one each. One of mine and one of yours.

Taylor: Awesome.

Willie: Sure, yeah, yeah. Okay. Well, technically, I can only do one now because I just told you what one of my games was.

Joseph: Okay, sure. It literally was Shadow of Mordor?

Willie: Yeah, yeah, yeah.

Joseph: Like it had it fully worked out and everything?

Willie: Mm hmm.

Joseph: Oh, damn. Well, okay. So we've, we, yeah, we've, there's been some crossover already in the games that we choose.

Taylor: Did not expect that.

Willie: I thought it was a possibility, but, uh, I wasn't sure, you know, no, but I worked up, I have 10. Yeah. Cause I, I did really like that game and I just never beat it.

And I knew that you've played it. I knew that both of you had played it. So it was like, that'll, that'll be a good one.

Joseph: Mm-hmm.

00:29:40

Willie: Um, so then let's go with this one. No choice, but, uh, who went first last time? Taylor?

Joseph: I ended up going first because I bid lower.

Willie: But Taylor bid first.

Joseph: Taylor bid first. Yeah.

Willie: Okay. So Joey, you can bid first this time and the year is, where the fuck did it go?

Okay. The year is, there's a theme here, early access in 2009. Uh, full release in 2011, rated E plus 10 for everyone.

Joseph: Mm-Hmm.

Willie: Uh, Action, Adventure and Family.

Joseph: Mm-Hmm.

Willie: And Sandbox.

Joseph: Minecraft.

Willie: Initially released on PC

Joseph: Minecraft.

Taylor: I'll be right back.

Willie: Okay.

Joseph: I'm gonna guess one.

Willie: Okay.

Joseph: But Taylor's leaving, so we'll have to stall.

Willie: Yeah.

Joseph: 20... 2009 and then origin... and then released in 2011. I also have no idea if Minecraft was even like an early access game, or if those years [chuckling] are even close.

[Willie chuckles]

Um, what else would I guess? Nah, I'm not gonna do one. I'm gonna have to do a little bit higher than that. Maybe three? You back, Taylor?

Taylor: Yep. Yeah. I wasn't sure if I muted or not, the dog was going nuts.

Joseph: We didn't hear it. I'm gonna bet three, Taylor.

Taylor: Okay. And...

Willie: Early Access 2009, full release 2011, rated E for everyone, or E plus 10, which I didn't know was a thing.

Taylor: Ooh, see a younger game like that. And what systems?

Joseph: Initially released on PC.

Taylor: Oh!

Willie: Action Adventure Family.

Taylor: Oh, I'm gonna go higher. I'm gonna go six.

Willie: Okay, Joey, it's yours if you want to go for it. Uh, one is, the question, then, isn't what you need to do to succeed, what's needed to win, but what are you willing to do to make your dreams come to life?

Joseph: [chuckles] Okay.

Willie: Number two is you get out of the game what you choose to put into it, which allows you to pursue the aspects that most appeal to you.

Three is visual glitches pop in at regular intervals, and some game elements seem incomplete or thrown together in haste. What's amazing is that core game is so ridiculously absorbing that these flaws mattered little in the grand scheme of things.

Joseph: Okay. Um, this better not be that Roblox game. [laughs]

Taylor: What year was it again?

Joseph: 2009.

Taylor: Oh, 2009.

Willie: 2009.

Taylor: Okay.

Joseph: Early access 2009, full release 2011. I'm going to stick with my original, uh, guess and say Minecraft.

Willie: Okay, that's your final?

Joseph: Yeah, that's my final.

Willie: You are correct.

Taylor: Oh, good one. I don't think I would have, like, maybe, maybe the next clues would have gotten me there, but I was a little bit, I was a little bit lost.

Willie: I'll read through the next one so you can see where this goes. But also, Joey, you mentioned like, oh, you didn't know if Minecraft even was an early access or like those years line up or whatever. But like Minecraft is literally the model that made early access, popular.

Joseph: Oh, shit.

Willie: That's the reason-

Joseph: Oh wow.

Willie: -everyone was like, Oh, I can release my game before it's done and then get feedback from the community on it.

Taylor: Wow.

Willie: I'm pretty sure it was just a GitHub download or something.

Joseph: Mm.

Willie: And this guy was working on this game in his free time outside of work and was like, Here's this cool thing that I have. And, uh, it'd be cool if some of y'all would play it and then he would just get feedback on the game and slowly just build it up over and over throughout the process.

And then people were like, well, what if we could also add like some like computer logistics into it? And like, we had like electricity sort of. And so people made up this concept of like having redstone. I don't know exactly how it played out, but it was like, okay, well, let's add a new building block that can do the thing you're asking about.

And it just built the game over the course of those three years or two years.

Joseph: So I imagine back then they weren't saying like, this is early release. They were just like, they just put it out in the world.

Willie: No, this was just an alpha version. This was literally like, here's the alpha version of this game if y'all want to play it.

Joseph: Interesting.

Taylor: Hmm.

Willie: But, uh, Okay, number four, the addiction, though, really begins as you craft items and gain mastery over your surroundings.

Joseph: Mm, crafting, huh?

Taylor: Mm hmm.

Joseph: Yeah. Five, we'll be using it as an example when we talk about games in the future, the same way we might use Mario or Halo now.

Taylor: Hm.

Willie: And this review is from 2011, like on full release.

Joseph: Can you read that one again? That made no sense to me.

Willie: Uh, we'll be using it as an example when we-

Joseph: Oh.

Willie: -talk about games in the future. The same way we might use Mario or Halo now.

Joseph: Okay, they called that. I think that's, that holds up.

Taylor: Yeah.

Willie: Yeah. Other times I'd venture into dark caves, donning crafted armor and enchanted weapons so that I can tackle whatever enemies I come across.

7 is still, annoyances and tedium aside, if you have the option to play with others, you definitely should. Exploring, adventuring, and building up epic structures is a lot more fun with friends.

8 is ridiculous. Does the game really benefit from an ending? Not so much, but it offers up a goal for those that feel they need one. However, the fact that there's even an ending to strive for, isn't clear from the get go because the introduction to the game world is such an abrupt one that it's devoid of story or direction.

Joseph: Mm.

Willie: Uh, and then I would have left out the name of this one, but it says Minecraft has at its core, three basic gameplay elements, the building and destroying of blocks, the crafting of items and the exploration of the open dynamically generated world.

Joseph: Word. That's a good summary.

Taylor: Yeah, it is.

Willie: 10 is also kind of a hit. Uh, 10 is, Minecraft deserves almost all of the good things that people have said about it.

Joseph: Oh, wow. [laughs]

Taylor: Man. [laughs] If you don't get it by that one, then you're just not listening.

Joseph: Man, are we ever going to get one that goes 10?

00:35:14

Joseph: While you were reading one of the, while you were reading those off, I got curious as to, so you said 2009 was when it went into early release?

Yeah, early access basically, yeah.

So if I'm, if I'm understanding this, this article that I'm reading correctly, the article is from 2020, and they estimated that between 2016 and 2020, the overall, And can this be real? It says Minecraft played for around 68 million years of time, like it's combining all the, all the combined player times.

Oh my gosh.

Yeah. I know it's one of the most successful games that has ever existed. The number of people who have bought the game is something ridiculous. So like that doesn't, that's still a huge number and surprises me as that number, but it's kind of like on par, I think, with other things I've heard about it.

Did you say 68 million? 68

million years is what the amount they said from June six, uh, of 2016 to February, 2017. 40 million players were playing an average of 5. 84 hours a day, 30 days a month, eight months out of the year, and it equals 56 billion hours.

00:36:32

Joseph: Oh my gosh, dude.

Taylor: And then the next year was 105 billion, so it basically doubled.

And then the next year stayed consistent 116 and then 2018 to 2020 something must have happened an update or something because it went up 318, 000 hours that's or a 318 billion I'm sorry. Way different.

Joseph: 68 million, right? Is what you said?

Taylor: Yeah.

Joseph: 68 million years. Dude, we could get, we could get back and forth to Andromeda-

Taylor: Yeah, the...the-.

Joseph: -27, 27.2 times.

Taylor: -The thing that they were comparing it to here was that it would take us back to the crustaceous period.

Joseph: Yeah. [Taylor and Joseph laughing]

Taylor: Travel back.

Joseph: That's wild.

Taylor: That is wild.

Joseph: That's so many years, dude.

Taylor: So many.

Joseph: Billions of hours, millions of years. And in a decade-

Taylor: Yeah.

Joseph: -not even a decade.

Willie: Not even a decade, cause it... was it... said, you said 2016 to 2020 or...?

Taylor: Yeah, I think it's doing from 2016, but there may be a point in there that they're just adding in... I'm sure there's a lot of estimating-

Joseph: oh, some of it was speculation, right?

Taylor: -Yeah.

Willie: Yeah.

Taylor: Yeah, like maybe they didn't count hours.

Joseph: Even if we call it 2020. That's basically a decade. Just over a decade.

Taylor: Yeah. And the article was from 2020. So we're four years later and you know that that game probably still has a decent population.

Willie: Yeah, I have a hard time like confirming like the number of players, but like, there's another one that says like there's 166 million active players for Minecraft.

Taylor: Wow.

Joseph: Yeah. That's wild.

Taylor: Oh my God. That's gotta be so much...

Joseph: Probably a game that will never die.

Taylor: Yeah.

Willie: You know, like there's always going to be new kids that discover it.

Taylor: Right. And it's always going to be relevant. Yeah, it's just part of a kid. What are the odds that a kid is going to go to a birthday party or live their life until like age 10 and not hear somebody say-

Joseph: Mm-hmm.

Taylor: -do you play Minecraft? Because it's everywhere.

Joseph: Yeah.

Taylor: It's on every phone, every device, every computer is probably on TVs now, or if it's not probably will be because of, uh, what we were discussing a couple of weeks ago was the Microsoft news-

Joseph: Mm-hmm.

Taylor: -which turned out to not be as big of a deal, I think as...

Willie: Yeah.

Taylor: -But it did turn out to be correct, right? They said that it was, uh, they were going to be putting games out on PlayStation now in the near future, like four or five of them.

Willie: They said they were, they had four games that they're-

Taylor: Okay.

Willie: -testing with and they didn't really say which ones, but they said it wasn't Starfield or Indiana Jones, like they made that clear.

Joseph: Right that's what happened yeah.

Taylor: Well, they finally made an announcement though. They said that it was going to be Sea of Thieves and some other things.

Willie: That one was kind of already known because they had said that previously, like that had been rumored for a while. So yes, that one is true.

Joseph: Man, going back to your clue. So we'd be talking about minefield... minefield, wow. Minecraft, [Joseph and Taylor chuckle] we talking about Minecraft in the way that we've talked about Super Mario Bros., maybe that is like the equivalent to Super Mario Bros. to us playing it as a kid and then growing up and over the last 30 years, maybe that...

Willie: Mm-hmm.

Joseph: Minecraft is going to become that type of game for people of all ages after 2009.

Taylor: Yeah, it is the Mario.

Willie: Yeah.

Taylor: It is the Mario, like for 20 years before that, that was your first thing to play, was the Mario. And now it's the Minecraft guy, like-

Joseph: Oh, man, how many people is it their introduction to gaming?

Taylor: Right.

Willie: Yeah.

Taylor: Yeah, and in so many different ways.

Willie: Especially because it's on mobile and stuff.

Taylor: Yep.

Willie: Like one of the stats that I saw was like Minecraft was the most downloaded game on Google Play in the first quarter of 2021 with 16.8 million installs.

Taylor: Crazy.

Joseph: In a quarter?

Willie: Uh, first quarter of 2021.

Joseph: Damn, that's in 20... this is just a few years ago, man.

Taylor: Yeah.

Willie: Yeah.

Joseph: Damn.

Taylor: And it's almost telling that those, those are the main articles that come up are the old ones. It's probably because people have just stopped being mind blown by the, by the results.

Joseph: Right.

Taylor: Once you see all that.

Willie: Yeah.

Taylor: And, and I'm sure it tapered off or plateaued at some point.

Joseph: Mm hmm. Plus the age of the game.

Taylor: Yeah, exactly. Yeah, but what an intro to gaming anyways for anybody. Just all the things you can do in that, umm, is pretty incredible and it's so friendly. So like user friendly and kid friendly and...

Willie: A couple more stats real quick. About 74 percent of all Minecraft players are under 21 years of age.

Taylor: Hmm.

Joseph: Yeah, I believe that for sure.

Taylor: Yeah, that makes sense.

Willie: And then, this says Minecraft is the second best selling video game of all time, only behind Tetris.

Joseph: Mm.

Taylor: Wow.

Joseph: Damn.

Taylor: Oh yeah.

Joseph: So it's already eclipsed Super Mario Brothers.

Taylor: Wow.

Willie: Yeah. I think there's too many Mario games at this point to like-

Joseph: Yeah, they distributed the-

Willie: -it's sort of spread out over many.

Yeah.

Joseph: -the purchases.

Taylor: Yep.

Joseph: You know what else is wild? We're talking about this being, I don't know, billions of hours played by people all across the world and it being possibly the introduction to gaming for a lot of people, to a game I've never played.

I'm not a part...

Willie: Yeah.

Taylor: Wow.

Joseph: I'm not a statistic, yo.

Willie: It's one that I feel like we should play at some point.

Taylor: Yeah, especially the fact that you could play it in third person-

Joseph: Right.

Taylor: -is a big, [Willie chuckles] a big winning point for you and not having to go completely into first. But I will say playing it in VR is probably the-

Joseph: Is that the way?

Taylor: -that's probably a great way to do it. Yeah, yeah. It is a pretty good way.

Joseph: Hmm.

Taylor: I've been thinking about trying to get my hands on an Oculus 3. If I can sell my two, I kind of want to pick one up. I've really been liking videos that I'm seeing on those and just the pass through seems really nice.

Willie: Yeah.

Joseph: Mm-hmm.

Willie: Yeah, they do seem pretty cool.

Taylor: Yeah.

00:41:57

Joseph: Hmm. Okay. Well, I still have two games left, so we could-

Taylor: Yes.

Joseph: -make it your choice, Willie.

Willie: I would say give, uh, I already got two points, let Taylor choose the...

Joseph: Okay, okay. Taylor, Taylor. All right. So it's either 1985 Arcade Cabinet or 2017 on PC and Xbox.

Taylor: I wanna, let's go Arcade Cabinet. I wanna go retro.

Joseph: Okay. 1985, Arcade Cabinet. It's an action arcade. And it's rated E for Everyone. How many clues you think?

Taylor: I am gonna go with four.

Willie: Oh, I gotta fucking, I gotta let him go for it.

Taylor: Yeah.

Joseph: Four seems tough. [Willie chuckles]

Taylor: Yeah.

Joseph: Clue number one. Only one song plays throughout the entire game. It's not much, but you must admit that the tune is rather catchy.

Taylor: And are you going to hum the tune?

Joseph: No, I don't even think I could.

Taylor: Oh, okay.

Joseph: Number two, for a game with such simple mechanics, it was hellishly difficult. Good luck with that.

Number three, this is a game where the obstacles are out of this world. Number four, I remember never being able to wrap my head around the isometric perspective.

Taylor: Isometric perspective. So that's, uh, above and okay. So, Q*bert.

Joseph: That's a great guess.

Taylor: That's gonna be my guess. Sounds like it's not the right one, but that's the one I'm gonna go with.

Joseph: Final guess, Q*bert is incorrect.

Taylor: Damn.

Joseph: That's a good guess, though. Especially leaning into something isometric. Willie, you have a guess?

Willie: All the ones that I could think of are wrong, because they don't have an isometric perspective.

Taylor: Yeah, I was having trouble thinking of anything that...else that's isometric.

Willie: I can imagine things that aren't cabinets that would have isometric, that have enemies that are out of this world.

Joseph: Let me say this. It did get ported to other consoles and like after it stays as an arcade, it just started as an arcade and then it's like-

Taylor: Hmm.

Joseph: -been reimagined a bunch of different ways.

Willie: Okay.

Taylor: Oh, I got a different one.

Willie: I'm just going to guess something like, uh, I don't think this... was it, but I'm gonna go with Captain Skyhawk.

Taylor: And if that's not it, I want to take another guess.

Joseph: Yeah, go for it, Taylor. [Taylor laughs]

That's not it Willie. [Willie chuckles]

Taylor: All right. So, um, my other guess is Robotron.

Joseph: Okay. I don't know if I know the game Willie mentioned at all. What was... Captain Skyhawk?

Taylor: No, I don't think I ever saw that.

Joseph: Was it a shooting game like, uh...

Willie: It's a plane game. Uh, but it's, I'm pretty sure that's isometric.

Joseph: Yeah. A lot of those were.

Taylor: Oh yeah, I've never seen that game.

Willie: It was very difficult.

Joseph: Xevious and fucking Zaxxon and all the other Z and X name plane games.

Taylor: Hmm. Well.

Joseph: Well-

Taylor: This is a tough one.

Joseph: This one is a little tougher for sure because it wasn't like on Metacritic so I couldn't get like real reviews. I had to dig into like Reddit and some other like scummy places of the internet.

Taylor: Oh, I like those.

Willie: So, all right, so I guess go with a clue five and then Taylor can get a shot and I'll get a shot.

Joseph: Okay.

Taylor: Alright.

Joseph: Taylor, here's clue number five.

Taylor: Alright.

Joseph: The inability to stop takes a little time to get used to.

Taylor: Oh! Oh, uh fucking, uh, Paper Boy.

Joseph: Yeah, yeah.

Taylor: Hey! Paper boy. Okay.

Joseph: Good guess.

Taylor: Like the, uh, the bike. [laughs]

Joseph: Yeah, exactly.

Taylor: The fucking...that's exactly... I was just thinking about that too. Okay. That's...

Joseph: Yeah, perfect guess.

Taylor: Yeah, that one gave it away. Yep, yep.

Joseph: The thing is there's a lot of other games that do that to like where they screen doesn't sc... like a lot of those flying game-

Taylor: Really?

Joseph: -doesn't stop.

Taylor: That's... that's the only other isometric game I can think of that I've ever seen on an arcade cabinet period.

Joseph: Right, right.

Taylor: Everything else is top down like...or side. Like if I... 'cause I was thinking like Joust or, uh,

Joseph: Mm-hmm.

Taylor: Dungeons and no... Ghouls 'n Ghosts.

Joseph: Yeah, that's like a platformer.

Taylor: Oh, yeah, yeah, yeah. Man. Okay. Good.

Joseph: Nice. All right.

Taylor: Ha.

Joseph: Let's go through the rest of these just in case that didn't happen. Willie, did you get it on that before he answered? Did you know?

Willie: I... no, I still wouldn't have. I don't think I would have done it.

Joseph: Needed more time. Okay. Number six. If you make it through the training course, you'll cross a finish line where you're, where you'll be greeted by cheering fans.

Taylor: Oh yeah, that would have been.

Willie: That would have-

Taylor: Haha, that was-

Willie: -done it for me for sure.

Taylor: -good order. Good order.

Joseph: Number seven, the objective is simply to survive until Sunday.

[Taylor chuckles]

Number eight. It's quite amazing how such a mundane chore can be turned into a fun experience. Seriously, the game is very fun to play as you break windows and dodge the specter of death.

Taylor: Dude, I want to play it right now. [Joseph chuckles] Like, you're just bringing it up makes me want to go play it. You get nailed by that lady driving the convertible or the person driving the convertible that just [Joseph chuckling] backs out so fast. [Willie chuckles] That game is still incredible.

Joseph: Number nine is, the bicycle is usually very reliable and will go wherever you want it to, but every now and then it will turn very slowly for no reason. [Willie chuckles]

And then ten is, non subscribers should be treated with the contempt they deserve so throw spare papers through their windows and ride all over their nice flower beds for bonus points.

00:46:54

Taylor: Isn't it funny how they almost make non-s... subscribers are like, um, their houses are all like dingy and have holes in them.

[Taylor and Willie chuckling]

Joseph: Mm-hmm.

Taylor: That's very biased. It is really fucked up.

Joseph: They were like color coded too.

Taylor: Yeah, they were gray. They were, they like look like a haunted house or something. That's pretty messed up. Those were like non iOS users, basically.

Willie: So, regarding the game, does that tie us up at two? Did we both get two?

Joseph: Oh!

Willie: 'Cause Taylor got the first one and then got that one.

Joseph: Okay, well, we go to the tiebreaker then. I've got one more game.

Willie: Yeah, we go to your third one.

Taylor: Oh wow. Okay, let's do it.

Joseph: One more game. Okay. So who, uh, who's, who gets to guess here? Willie, you?

Taylor: Yep.

Willie: Yeah, I think since I'm-

Joseph: Okay.

Willie: -since I lost that one and didn't get to guess first that time.

Taylor: I mean, in tiebreaker format, that makes sense.

Joseph: Yeah. Yeah. Okay. For the tiebreaker. This is a game released in 2017 on PC and Xbox One. It is a 2d platformer and it's rated E for everyone. Uh, what's the year? 2017.

Willie: 2017. I'm trying to place myself. Where did I live at the time? [Joseph laughs]

What was I playing on?

Joseph: I like that strategy.

Taylor: You said it was a multi-platform.

Joseph: 2017 PC and Xbox. It's a 2d platformer.

Willie: Okay. PC and Xbox One.

Joseph: Rated E for everyone.

Willie: Fuck. I'm not feeling good about this. Uh, let's, I'm going to start big, see if Taylor bids it down.

Joseph: Okay.

Willie: Let's say seven.

Taylor: Six.

Willie: I could do five, I think.

Taylor: Get it.

Joseph: Okay. Willie's in for five clues. Number one, it is platforming greatness at its very best and proves just what can be achieved when the necessary time is put into fine tuning a game before release.

Number two, the most technical the game gets is when it comes to its unique parry system. Number three, an exquisite work of craftsmanship in almost every aspect. You will recover your faith in classic gameplay. Be careful though, it's not a game for the impatient.

Taylor: Hmm.

Joseph: Number four, the difficulty really lies in the bosses, who usually add random elements that you can never read, as well as the timing, which you have to measure based on your mistakes.

00:49:06

Joseph: Number five is the art is something the video gaming landscape has never seen before and is arguably worth the price of admission But we come for the art and we stay for the challenge

Taylor: Hmm.

Willie: Fuck. The E for Everyone has me not wanting to say a game that I thought it could have been.

Joseph: Mmm.

Taylor: Yeah, that does knock out a lot of the guesses that I had too.

Joseph: Check, Google the game you're thinking of and see if it's rated E for Everyone.

Willie: I didn't know we were allowed to do that. I was, you know, I was trying to play this pure.

Joseph: Yeah, you're not. You're not. You're not.

[Joseph and Taylor laugh]

Taylor: Trying to stay pure, yo.

Joseph: Trying to fucking cheat, dude. What the fuck?

Taylor: Yeah.

Willie: I'm just gonna say, A game that I think is older than this that you haven't played yet and doesn't even really have bosses, just to get this out there, um, I'm going to say Braid just because you really still need to play that game.

Joseph: Oh!

Taylor: Oh, that's a good one. That's a good one.

Joseph: Yeah, I would consider that... that's got to be like a puzzler, right? Like a 2d platform puzzle game.

Willie: Yeah.

Taylor: Wasn't it also earlier? What year did you say? 2016?

Willie: I feel like it was earlier than that.

Joseph: It's yeah, it's, it's way earlier than that. Probably a decade earlier than that.

Taylor: Hmm.

Joseph: I said 2017.

Willie: Yeah.

Taylor: So that wasn't the guess though, right?

Willie: No, that's my guess. That's just so...b...

Taylor: Oh, that's your guess? Damn.

Willie: Just so you get one, so we can get another clue out here. Cause that shit ain't...

Joseph: Mm-hmm. Mm-hmm.

Taylor: Okay, yeah.

Joseph: Wow, I was close, dude. 2008 was Braid. So yeah, damn, damn near a decade.

Willie: Do you want to get a guess in Taylor before we get another clue, so you have a chance to steal the point?

Taylor: No, I need, I need another. I've got some thoughts, but I don't, I don't know that they're right.

Joseph: Okay, uh, so clue number six. Various art techniques are used to age everything and clear technical features make the entire experience feel as if it were on a much older device.

Taylor: Whoa.

Joseph: You have a guess now Taylor or no guess?

Taylor: Um, jeez, so it's gotta be something that's like, has retro look to it or something since they're kind of bragging on, it looks like it's being played on an older device. I'm gonna go with Terraria, I don't think that that's it.

Joseph: Mm.

Taylor: Because it doesn't-

Joseph: Interesting.

Taylor: -that game doesn't look, um, retro in any way, but.

Joseph: I mean it's got like a 8 bit, 16 bit graphics, right? Pixel art?

Taylor: Yeah, it does, but it, it doesn't feel like you're playing it on older devices or anything, but that's going to be my guess anyways.

Joseph: Okay. Terraria is incorrect. You want another clue, Willie, or are you ready to guess?

Willie: Uh... if I guess now, does another clue go back to Taylor then?

Joseph: Nah, I think the clue stays with you.

Taylor: So the guess is free?

Joseph: The guess is free, yeah.

Taylor: Free guess.

Willie: Okay, so I'm just gonna say, I don't think this is it either, but I'm just clearing stuff out. I'm gonna say, shit, that's not old enough. The thing that I don't think it is because of the E for Everyone is Super Meat Boy.

Joseph: Oh.

Taylor: That's a good one.

Joseph: That's a great guess. That's literally right around the Braid time. Uh, that is incorrect, although really good guess. Okay, so clue number seven. Everyone speaks in a booming, echoey, distant sounding, and distant sounding voices, from the snouted shopkeeper to your co op buddy bellowing thank you when you rescue them.

Willie: What's the, it's, this is a platformer?

Joseph: 2D platformer.

Willie: 2017, Xbox One and PC or Windows.

Joseph: Mm hmm, mm hmm.

Taylor: Hmm.

Willie: What was the note about the bosses?

Joseph: The difficulty really lies in the bosses, who usually add random elements that you can never read, as well as the timing which you have to measure based on your mistakes.

Willie: I can't fucking think of anything from around that time that I would have been playing, and I'm gonna feel sad if it is something that I have played.

Taylor: Hmm.

Joseph: Any guesses before moving on to Taylor's Clue?

Willie: No.

Joseph: Okay.

Taylor: I have a guess, but I can't think of the name of the game.

Joseph: Oh shit.

[Joseph and Willie chuckling]

Taylor: Yeah, it's uh Spelunky.

Joseph: Oh, that's a good guess too. I think that's newer than 2017 probably.

Taylor: It might be.

Joseph: That is incorrect.

Taylor: Okay.

Joseph: But that's a challenging game, so that fits definitely in the genre we're talking about.

Taylor: I don't think I've ever even made it past a single boss in that game, [chuckling] to be honest. Like, I've played it probably 20 hours, but still never made it past-

Joseph: Dang.

Taylor: -any kind of boss or anything. Yeah, it's a tough one.

Joseph: Okay, moving on to clue number eight. And the soundtrack is an absolute hoot, bursting with jazzy big band numbers and sprightly ragtime ditties? Ditties.

Taylor: Dittles. Yeah, dittles is a different thing. [Joseph chuckles]

Hehe.

Joseph: Yeah, bursting with jazzy big band numbers and sprightly ragtime ditties.

Taylor: I don't know. Sonic's Big Adventure? [Joseph chuckles] Sonic's...

Joseph: I don't think that's a real game.

Willie: [chuckling] Sonic's Big Day Out.

Taylor: [laughs] Yeah, Sonic's Hot Dog Adventure, uh, [Joseph laughing] Sonic, uh, Hot Dog Eating Contest. I do not know. I'm tapped.

Joseph: Willie, you have a free guess?

Willie: Okay.

Taylor: The music doesn't help.

00:53:46

Willie: Yeah, I think, I think this is this time, but, uh, Is this, uh, is this Cuphead?

Joseph: Yeah, that's it.

Taylor: Oh, of course. Wow, that seems way newer.

Joseph: Yeah, it does.

Taylor: I feel like Cuphead was just a few years ago.

Joseph: That's what I thought you might think when we got like halfway through this, that, that Cuphead was actually newer than it is.

Taylor: Hmm. That's interesting. So it was retro. It was just like, way more retro [laughing] than I was thinking.

Joseph: Yeah, 1930s retro.

Taylor: Yeah, exactly.

Willie: I didn't realize that was just PC and Xbox One. That was the thing that was-

Joseph: I had the same thought.

Willie: -keeping me from that one too.

Joseph: Yeah, same. I had the same thought.

Taylor: Now it does make sense though. Co op partner and save them.

Joseph: Mm-hmm.

Taylor: I totally forgot about that mechanic. Having to jump up and hit the button on them at the right time if they're like floating up as an angel.

Joseph: But we got close man to going the distance there.

Taylor: Yeah.

Willie: Yeah.

Joseph: Clue number nine is our two demitasse-domed heroes made the mistake of gambling their souls at the Devil's casino-

Taylor: Oh, yeah.

Joseph: -and must pay off their debt by beating the many bosses who reside on Inkwell Isle.

Taylor: Oh yeah. Inkwell Isle, too. Yeah.

Joseph: Number 10 is, it's almost needless to say that the visuals are incredible, creating a stunning run and gun boss battler that looks straight out of the 1930s.

Taylor: Yep. And all the guns sound like. [making popping noises]

Joseph: Yeah. [chuckles] Surprisingly, this is a game I haven't played either, man.

Taylor: Oh, this one's so good. The way that you... that surprises me because you love difficult-

Joseph: Yeah, th...

Taylor: -side scrollers, platformers. And this one is-

Joseph: This game is a big regret for sure.

Taylor: -this is the hardest. I, I think I wanna say I put it down because I just kept hoping that they were gonna eventually come out with some online multiplayer for it.

Joseph: Mmm.

Taylor: I don't think that ever happened. I want to say it remained...

Joseph: Online co-op or...?

Taylor: Yeah, yeah, because I really wanted to play that with someone.

Joseph: Yeah, that'd be good.

Taylor: The problem is it was so difficult that it was one that you could play through for a long time to try to get through each of these stages. And, um, it's hard to get somebody to come play with you that much.

Joseph: It must have couch co op.

Taylor: Yeah, it does.

Willie: Yeah.

Joseph: So that's probably what they're, you can't solve for with a game like that is keeping two people on the screen at the same time. I guess you could.

Willie: I haven't played that game either. I might've started it because it was like a free download on Game Pass or something at some point, or like one of the like games with gold when that was a thing.

Joseph: Mm-hmm.

Willie: But I didn't, I like probably downloaded it and never even really did anything with it, I'm pretty sure. I've only seen a lot of gameplay from that. I've... I don't have any like memory of actually-

Joseph: Mm-hmm.

Willie: -sitting down to play that game.

Joseph: The only thing I've watched is speedrun... speed running and it looks great, man... I don't know I... there really is no explanation for me not playing this game because it's difficult, the fucking artwork is amazing.

Taylor: Evidently you can-

Willie: Yeah, the artwork is beautiful.

Taylor: -you can play co-op if you're playing the PC version now.

Joseph: Oh.

Willie: Oh, I didn't know that. Well, so I have watched people play co-op online, but I've watched them play through parsec.

Taylor: That's it. Yeah, it's got to be parsec.

Joseph: Hmm. Taylor, what did you see that made it sound like you can play a PC co-op?

Taylor: There's a How to Play Cuphead Multiplayer on PC 2024 is the name of the video.

Joseph: So it is possible, you play PC co-op?

Willie: I think it's literally just using Parsec.

Joseph: Oh.

Willie: It's just saying like, have someone Parsec into your computer.

Joseph: Mm. Mm. Okay.

Willie: And you're both playing on the same computer.

Joseph: So it's not native online co-op?

Willie: No, and that's, that's how I've watched people play online, for sure.

Joseph: Mm.

Taylor: I can see this game just being unplayable with any kind of lag at all-

Joseph: Yeah.

Taylor: -so it makes sense. I was never mad at it. It just is one of those things where like, man, I wish I could play this with somebody-

Joseph: Mm-hmm.

Taylor: -and you can't.

Joseph: That would be fun.

Willie: Yeah, maybe that, uh, whatever that new game is, the new first person shooter in the same style.

Taylor: The Mickey Mouse one.

Joseph: Oh, right, right.

Willie: I don't know what it's called. I don't know what it is.

Taylor: The one that looks like Steamboat Willie, but you're... it's first person shooter.

Joseph: Mouse Gangsters.

Taylor: Yeah, that one seems amazing.

Willie: [chuckles] Is that actually, it's not called Mouse Gangster.

Joseph: No, it's got a much more clever title than that, I think.

Taylor: No. [laughs] It looks like it.

Willie: That would be weird.

Joseph: It might have been mouse something or something mouse.

Willie: Yeah, I don't know. It's called Mouse.

Joseph: Oh, just Mouse.

Taylor: Mouse something with a period, bud.

Joseph: Mouse nothing. Yeah, that looks good, especially because I grew up watching color classics, man, from the 1930s. So this is like-

Willie: Yeah.

Joseph: -this is the fucking jam artwork, man. And like Rubber Hose Animation and all of that stuff. Like I've watched a lot of making of videos and stuff like that and just really appreciate like all the effort and the music and the artwork and the animation.

So there's like hands down, it's... will be remembered for the rest of time for what it looks like.

Willie: Yeah.

Joseph: And then you pair that with difficulty. It's a winning combination.

Willie: I think the reason I never played it was at the time, everyone was like, Oh, it's really difficult. And I just wasn't in the mood for that ever.

Joseph: Yeah. Like not trying to get into something, get annihilated.

Taylor: Yeah.

Willie: Yeah. I'm not trying to play a game right now that I am just going to get frustrated with or whatever. So I just didn't do it. I sometimes will still have that same mindset, but I do, there's obviously something rewarding about it when you do play a difficult game and get through it.

But sometimes I just don't don't want to do that.

Taylor: That one would... was definitely a controller thrower.

Joseph: [chuckles] Rage game.

Taylor: It's the best kind. Yeah, it's the best kind of rage quitter game because it wasn't the mechanics. It wasn't that you were mad because you press something, but it did something else. It straight up came to your skill-

Joseph: Mm-hmm.

Taylor: -came down to it and you couldn't blame anybody else.

Joseph: Yeah. Yeah.

Willie: I have seen people get real upset during that when a particular boss, like you think they're dead and then they get back up.

Taylor: Yeah.

Willie: One of those moments where they like calm down for a second, like, Oh shit, we did it. And then you didn't, you didn't actually do it.

Joseph: Yeah, that's one of those unexpected second phases.

Willie: Yeah.

Taylor: They made the bosses, all of them had either two or three phases, at least. But they did a great job at making the, the bosses antagonize you. Like they were constantly-

Joseph: Oh sure.

Taylor: -they just look like they were like, ha, ha, like waving their fists around and happy.

Joseph: And they're having such a good fucking time.

[Joseph and Taylor laugh]

Taylor: The bosses are having the best time ever. And you are having an awful time. That is definitely one of the crazy parts of it, but yeah, good choice.

Willie: Yeah, it was good.

Joseph: I think in future episodes of this, this might be like a good amount to do either-

Willie: Yeah.

Joseph: -two games a piece or three games a piece, but we-

Willie: Yeah.

Joseph: -got through some of those pretty quickly. That was good. I like the pace of that.

Willie: When I thought of this, this time around, I was, I don't know. I was thinking about it differently and wanted to do some stuff that was like super popular and very obvious, but you know, it might not be that next time. But, um, I don't know. It's a difficult task to like order the comments for sure.

Joseph: Yeah. That's the hardest part for sure.

Taylor: Yeah.

Willie: Because you could easily make it too difficult very quickly or make it too easy very quick.

01:00:37

Taylor: Leonard Nimoy is going to be happy that he knows we're playing his game.

[Joseph and Willie laughing]

He's going to be so pumped about that.

[Joseph and Willie laughing]

Joseph: Man, it took a second for that to register.

[Taylor, Joseph, and Willie laughing]

Taylor: That's who I kept thinking, every time y'all said the name of it, [Joseph and Willie laughing] I couldn't remember the name because I don't know who that is. And so, I would constantly be thinking the Leonard Nimoy game. [Joseph laughing]

Willie: Here's a reference that you might not know either. So the reason it's called the Leonard Maltin game is this guy reviews movies. There used to be a book that Doug Benson and his friends used to sit around reading from to do this.

Taylor: Oh, okay.

Willie: They name actors in the movie versus like quotes on reviews, but they do read parts of his, like, sometimes Doug will be like, Oh, Leonard said... called this movie exhilarating. The quote is like, not helpful at all-

Taylor: Yeah.

Willie: -but you know the year of the movie and when it was released. But they used to read from that book with each other on the couch. They would just read from the book, the reviews.

Taylor: That's cool.

Willie: The only place you might know him from, but this is an obscure reference as well, is he was in Gremlins 2. He plays the movie critic in that.

Joseph: Oh my.

Willie: He's the guy sitting in the movie theater, I think, or something like that.

Taylor: Huh. That actually sounds familiar.

Willie: His name's Leonard Maltin.

Taylor: Oh, okay.

Willie: He was a guest on Doug Loves Movies all the time when they used to play the game. They don't even play this game anymore, but anyway, I'm glad he came up with that game and I'm glad we have a version that could work for us and is...is...

Taylor: Yeah, that was a lot of fun.

Willie: It gets us to talk about games we haven't thought about in a while.

Joseph: I think when we do this a third time, we're going to change the name to the Leonard Nimoy game.

Taylor: Yes!

[Joseph and Willie laughing]

Yeah, because then it's technically Not Leonard Maltin and then yeah...

Joseph: Exactly.

Taylor: Yeah.

Willie: Yeah, yeah.

Joseph: It's still not the Leonard Maltin game, [Taylor laughs] but it's the game formerly known as the Not The Leonard Maltin Game, but it's now known-

Willie: Yeah.

Joseph: -as the Leonard Nimoy Game.

Taylor: I gotta go grab the baby real quick.

Willie: Yeah, you should do that. I was also going to close us out because we're like, at the end of this. I do think we should, uh, I'll wait for a second for him to come back before I say the next thing I'm going to say, because he might respond.

Joseph: He might not come back [Willie chuckles] while we're waiting on him to see if he does come back. I was going to say, we should do this with a bigger group of people, not on the podcast-

Willie: Sure. Yeah.

Joseph: -but do it with a group or bigger...

Willie: Yeah, yeah.

Joseph: Like with Meg and Barbara and get a few more people involved and maybe Jack or something and play this together.

Willie: I'm glad you said that because I almost, I don't mind hosting it more for like a larger group or with everyone preparing, but also we could make Jack a regular like host of the game, if he was down.

Joseph: Oh, that's interesting.

Willie: Just have him prepare for the 3 of us.

Joseph: Mm-hmm.

Willie: So we're all... the 3 of us are always playing against each other.

Joseph: Hmm.

Willie: But he's the host. Like every 10 or 15 episodes, you know, cause I don't think it would be that hard for, you know, if he was up for it, it'd be something that he, I think he'd be good at doing.

Joseph: Maybe interested in the prep too.

Willie: Yeah.

Joseph: Jack, if you're out there, I think you listen to a lot of these episodes. Do you want to host the first ever Leonard Nimoy game?

Willie: Fucking ridiculous.

Joseph: [Joseph laughs] That was so great.

Willie: Before we go, I do think it's important to point out that I won.

Joseph: Oh, right.

Willie: Three to two.

Joseph: Okay.

Willie: Um, with that last one.

Joseph: Well, even if Taylor did have something to say, he can't, he can't say shit.

[Outro theme begins to fade in - Caribbean Arcade by Christian Nanzell]

Willie: I mean, he lost, so it doesn't really matter what he has to say. But, uh, we really appreciate you listening through all these episodes. If you like this game, there will be more of this in the future. But thanks for the listens and, uh, we'll see y'all soon.

Joseph: Peace.

[Outro theme continues - Caribbean Arcade by Christian Nanzell]

01:05:08

Joseph: Berries and Blades is an independent podcast created by Joseph Bullard, Willie Garza and Taylor Garratt. Thanks for tuning in, and consider subscribing if you enjoyed listening to this episode. You can also support us by telling your friends about the show, and we hope to see you in the next episode of Berries and Blades. Until then, thanks again.

[Outro theme fades out - Caribbean Arcade by Christian Nanzell]

Taylor: [to the melody of Down by 311] Got the juice in my mouth.

[Joseph and Willie laughing] [Taylor chuckles]

[to the melody of Down by 311] Later on I'm gonna pee it down, down south.

[Joseph laughs]

[to the melody of Down by 311] Ja, na, na, na , ya, na. Jamba Juice. Dema nema na na, mouth is loose.

Joseph: I thought you were gonna say Mountain Dew.

Taylor: [in style of Down by 311] Gimme some Mountain Dew. Dew. Dew. Dew.

Joseph: [laughs] Dude. You just nailed the reverb. What?

[Willie, Taylor, and Joseph laughing]